


Talking about equipment, it has also been given a large cleanup.Stat growths between all Classes have been redone to make their progress on similar levels instead of the more chaotic way of gaining Stats than before, and of course equipment and Spell changes have been made here and there. Because of the points above, all Classes were thoroughly modified.

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MP has been cut down in all Classes to brig back some of the feel of FF1’s MP management woes. Instead of most Spells being Area of Effect by default doing very large amounts of damage, the player now has to choose between strong single attacks or multi-targeted attacks that deal moderate damage, and weaknesses and resistances play a bigger role. The largest change in the Magic system, bringing back the Multi-targeting system improved through ASM hacking (thanks to Cyneprepou4uk and Everything8215) and reworking all the Spells make a more dynamic and far less broken system.A few Battle engine modifications to make it a bit better, such as not needing to press a button to start every battle.This also includes making Strength as a statistic more useful. Modified mechanics related to the progression of physical and magical power that provide a higher ceiling in damage and a better curve for the former and a more stable growth among Classes for the latter.The end results aim to be the most polished and challenging version of this hack, and an attempt to make what could be considered a solid, final release a 7th Anniversary celebration if you will. The main goal was to improve the progress of physical power of your characters, but to accomplish it with the level of polish the author wanted, he ended having to rework every single aspect of the hack again. The 1.40 release is a gigantic new overhaul of the game, bigger than what 1.30 was. Final Fantasy III Maeson is a rom hack of, obviously, Final Fantasy III for the Famicom/NES, and now has received its latest update, the 1.40 Version.
